DAMAGE ANIMATIONS Guidelines/basic documenation for SSB64 damage animations. Actions 025 DamageHigh1 - Being hit weakly in the head. Duration of 12 frames. Transitions into Idle. 026 DamageHigh2 - Being hit moderately in the head. Duration of 24 frames. Transitions into Idle. 027 DamageHigh3 - Being hit strongly in the head. Duration of 30 frames. Transitions into Idle. 028 DamageMid1 - Being hit weakly in the midsection. Duration of 12 frames. Transitions into Idle. 029 DamageMid2 - Being hit moderately in the midsection. Duration of 24 frames. Transitions into Idle. 02A DamageMid3 - Being hit strongly in the midsection. Duration of 30 frames. Transitions into Idle. 02B DamageLow1 - Being hit weakly in the legs. Duration of 12 frames. Transitions into Idle. 02C DamageLow2 - Being hit moderately in the legs. Duration of 24 frames. Transitions into Idle. 02D DamageLow2 - Being hit strongly in the legs. Duration of 30 frames. Transitions into Idle. 02E DamageAir1 - Being hit weakly in the air. Duration of 12 frames. Transitions into Fall. 02F DamageAir2 - Being hit moderately in the air. Duration of 24 frames. Transitions into Fall. 02F DamageAir3 - Being hit strongly in the air. Duration of 30 frames. Transitions into Fall. 031 DamageElec1 - Being zapped by an electric attack. Duration of 4 frames. Static pose with no transition, sometimes has slight diagonal translation? 032 DamageElec2 - Being zapped by an electric attack. Same animation as DamageElec1. 033 DamageFlyHigh - Being hit in the head hard enough to be sent flying. Duration of 29 frames. Transitions into Tumble. 034 DamageFlyMid - Being hit in the midsection hard enough to be sent flying. Duration of 29 frames. Transitions into Tumble. 035 DamageFlyLow - Being hit in the legs hard enough to be sent flying. Duration of 29 frames. Transitions into Tumble. 036 DamageFlyTop - Getting hit upward and rolling into a tumble. Duration of 60 frames. Transitions into Tumble. 037 DamageFlyRoll - Getting hit hard enough to start reeling ("barrel roll"). Duration of 16 frames. Loops. 038 Tumble2 - Tumble animation. Same animation as Tumble. 039 Tumble - Tumble animation. Duration of 29 frames. Loops.